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| Packages that use Map | |
| examples | Some examples of agents and worlds. |
| modelling | Modelling of the main features of a world and agents' behaviours. |
| sema | Extensible Multi-Agent Simulator. |
| worlds | Some examples of agents and worlds. |
| Uses of Map in examples |
| Constructors in examples with parameters of type Map | |
GradientWorld(Engine engine,
Map map,
Nature nature,
Drawing drawing,
java.lang.String name,
java.lang.String comments)
Needed constuctor |
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RectangularAreaContour(Map map,
float x,
float y,
float x_length,
float y_length)
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| Uses of Map in modelling |
| Constructors in modelling with parameters of type Map | |
CircularArea(Map map,
float x,
float y,
float radius,
float angle)
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Message(Map map,
java.lang.String contents,
float radius,
float x,
float y,
Satisfactor satisfactor)
Creates a new message with a given satisfactor |
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ObstacleBox(Map map,
Drawing drawing,
int x,
int y,
float height,
java.lang.String kind,
java.awt.Image image)
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PonctualArea(Map map,
float x,
float y,
float angle,
float xDrawLength,
float yDrawLength)
The rectangle where to draw image of the element is centered on reference point (x,y) and has dimensions xDrawLength and yDrawLength |
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RectangularArea(Map map,
float x,
float y,
float x_length,
float y_length)
Instancie un rectangle à partir de son point de référence et de ses dimensions. |
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RectangularArea(Map map,
float x,
float y,
float x_length,
float y_length,
float angle)
Instancie un rectangle à partir de son point de référence et de ses dimensions. |
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RectangularArea(Map map,
float x,
float y,
float x_length,
float y_length,
float angle,
float x0_t,
float y0_t)
Instancie un rectangle à partir de son point de référence et de ses dimensions. |
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| Uses of Map in sema |
| Fields in sema declared as Map | |
protected Map |
Box.map
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Map |
World.map
The map associated with this world. |
| Constructors in sema with parameters of type Map | |
Box(Map map,
Drawing drawing,
int x,
int y,
float height,
java.lang.String kind,
java.awt.Image image)
Constructs a Box.
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Nature(Engine engine,
Map map)
Constructs a Nature from the engine and a map : the Nature is a link between the time and the space. |
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World(Engine engine,
Map map,
Nature nature,
Drawing drawing,
java.lang.String name,
java.lang.String comments)
Constructs a World with an engine a map a drawing and a nature. |
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| Uses of Map in worlds |
| Constructors in worlds with parameters of type Map | |
CoveringBox(Map map,
Drawing g,
int x,
int y,
float height,
java.lang.String kind)
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