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## C

CONTINUE_COIT - Static variable in interface modelling.Reproducing
CircularArea - class modelling.CircularArea.
  Implements circular area.
CircularArea(Map, float, float, float, float) - Constructor for class modelling.CircularArea
Communicating - interface modelling.Communicating.
  Discussion between two agents.
Communicating.Discussion - interface modelling.Communicating.Discussion.
  Implemented by `CommunicatingAgent.Discussion`, who extends `Agent.Action`.
CommunicatingAgent - class modelling.CommunicatingAgent.
  Agent able to communicate with other agents.
CommunicatingAgent(World, Area, float, Image) - Constructor for class modelling.CommunicatingAgent
CommunicatingAgent.Discussion - class modelling.CommunicatingAgent.Discussion.
  Action of discuting.
CommunicatingAgent.Discussion(Element) - Constructor for class modelling.CommunicatingAgent.Discussion
  Corresponds to a discussion with one unique element.
CoveringBox - class worlds.CoveringBox.
CoveringBox(Map, Drawing, int, int, float, String) - Constructor for class worlds.CoveringBox
canCatch(Signal) - Method in class modelling.ReceptiveAgent
  Determinates whether the agent is currentyle able to receive this signal.
canEat(Element) - Method in interface modelling.Eatable
  Determinates if the agent may eat it by the given element.
canEat(Element) - Method in class modelling.EatableAgent
  Determinates if the agent may eat it by the given agent.
canSee(float) - Method in class modelling.MovingAgent
  Returns the maximum distance that can be seen in this direction.
canSee(Element) - Method in class modelling.SeeingAgent
  Determinates whether the given element can be seen by our agent, according to
canSee(Element) - Method in interface modelling.Vision
  Determinates whether the given element can be seen, with the restrictions of the vision ability.
canTake(Element) - Method in class sema.Element
  Determinates whether the given element can take this one.
centerSelectedBox() - Method in class Interface.Sema
  Move the view in order to center the selected Box.
centerSelectedElement() - Method in class Interface.Sema
  Move the view in order to center the selected element.
centerX - Variable in class sema.Drawing
  X-coordinate to center the map by default.
centerY - Variable in class sema.Drawing
  Y-coordinate to center the map by default.
changeBox(World, int, int, String) - Method in class Interface.SimFileRW
  Changes the (x,y) box of the world, instanciating the new box from a string given in argument, and that follows the BoxFormat specifications.
changeHunger(float) - Method in class modelling.EatingAgent.IsHungry
  Allows to set the current hunger.
clone() - Method in class modelling.CircularArea
clone() - Method in class modelling.PonctualArea
clone() - Method in class modelling.RectangularArea
clone() - Method in interface sema.Area
  Clone the area.
close() - Method in class modelling.ActToSatisfaction
close() - Method in class sema.Agent.Action
  Closing method, always executed as the last code of an action that has begun.
codeOf(Box) - Method in class Interface.SimFileRW
  Returns the string corresponding to the command line of the SIM file, line which was used to instanciate the given box.
codeOf(Element) - Method in class Interface.SimFileRW
  Returns the string corresponding to the command line of the SIM file, line which was used to instanciate the given element.
compareTo(Object) - Method in class sema.Element
  Used to compare two elements.
compareTo(Object) - Method in class sema.Event
  The comparable interface is used to sort events by date.
confirmSimuled() - Method in class modelling.CircularArea
confirmSimuled() - Method in class modelling.PonctualArea
confirmSimuled() - Method in class modelling.RectangularArea
confirmSimuled() - Method in interface sema.Area
  Confirms the last move simulated with a simule method of the area.
consomption - Variable in class modelling.EatingAgent
consums(float) - Method in class modelling.EatingAgent
  Allows to consum an among of nutrition.
continueCoit(Element) - Method in interface modelling.Reproducing
  Keeps on reproducing...

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