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## Uses of Class
sema.Map

Packages that use Map
examples | Some examples of agents and worlds.
modelling | Modelling of the main features of a world and agents' behaviours.
sema | Extensible Multi-Agent Simulator.
worlds | Some examples of agents and worlds.

Uses of Map in examples

Constructors in examples with parameters of type Map
`GradientWorld(Engine engine, Map map, Nature nature, Drawing drawing, java.lang.String name, java.lang.String comments)` Needed constuctor
`RectangularAreaContour(Map map, float x, float y, float x_length, float y_length)`

Uses of Map in modelling

Constructors in modelling with parameters of type Map
`CircularArea(Map map, float x, float y, float radius, float angle)`
`Message(Map map, java.lang.String contents, float radius, float x, float y, Satisfactor satisfactor)` Creates a new message with a given satisfactor
`ObstacleBox(Map map, Drawing drawing, int x, int y, float height, java.lang.String kind, java.awt.Image image)`
`PonctualArea(Map map, float x, float y, float angle, float xDrawLength, float yDrawLength)` The rectangle where to draw image of the element is centered on reference point (x,y) and has dimensions xDrawLength and yDrawLength
`RectangularArea(Map map, float x, float y, float x_length, float y_length)` Instancie un rectangle à partir de son point de référence et de ses dimensions.
`RectangularArea(Map map, float x, float y, float x_length, float y_length, float angle)` Instancie un rectangle à partir de son point de référence et de ses dimensions.
`RectangularArea(Map map, float x, float y, float x_length, float y_length, float angle, float x0_t, float y0_t)` Instancie un rectangle à partir de son point de référence et de ses dimensions.

Uses of Map in sema

Fields in sema declared as Map
`protected Map` | `Box.map`
`Map` | `World.map` The map associated with this world.

Constructors in sema with parameters of type Map
`Box(Map map, Drawing drawing, int x, int y, float height, java.lang.String kind, java.awt.Image image)` Constructs a `Box`.
`Nature(Engine engine, Map map)` Constructs a Nature from the engine and a map : the Nature is a link between the time and the space.
`World(Engine engine, Map map, Nature nature, Drawing drawing, java.lang.String name, java.lang.String comments)` Constructs a World with an engine a map a drawing and a nature.

Uses of Map in worlds

Constructors in worlds with parameters of type Map
`CoveringBox(Map map, Drawing g, int x, int y, float height, java.lang.String kind)`

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